Punch out goons and mess with minds in "Remember Me"

A mind-wiped heroine is sent on a mission of self-rediscovery

jhoeger@thetribunenews.comJune 27, 2013 

"Remember Me” begins with its heroine forgetting everything she knows, courtesy of a prison belonging to the Memorize corporation in 2084 Neo-Paris.

Well, almost everything. She remembers her name — Nilin — and a few fighting moves. And she has a friend in the mysterious Edge, a voice who talks to her through her Sensen (Sensation Engine — a Memorize-made implant that everyone appears to have in this world) and opens the way to an escape route before she can have her brain totally scrubbed.

The Sensen allows people to upload and share memories and delete unpleasant ones, but in return Memorize can keep tabs on everybody and has a huge degree of control over the population — and there are some people who become addicted to memories, becoming feral mutants called Leapers.

Nilin learns she’s an Errorist, a rebel against this system, and a special one — she can enter the minds of people through their Sensens and pluck out memories she needs, or alter memories to change a person’s motivations, and even turn foes into allies. There are some neat sequences in which Nilin explores the mind of a character and pushes on weak spots in their recollection of events.

But not all foes. Leapers, Memorize’s armored goons and security robots, and other foes aren’t going down without a fight as Nilin tries to uncover more about her past and carry out the missions Edge has for her (Nilin seems a little too trusting of this mystery voice at first, but everyone else who knows who she is seems to want to kill or capture her).

Nilin remembers basic fighting moves, and recalls more as she fights more. You can chain moves called Pressens into customized combos, and there are four types — Power (deals damage), Regen (heals Nilin), Chain (duplicates previous moves) and Cooldown (speeds the next use of special abilities). The farther along the combo chain a move is, the more powerful it will be, and dodging out of the way of an incoming hit allows you to continue a combo from where it left off.

The combat plays out a lot like that of 2011’s “Batman: Arkham City,” only without the Bat-gadgets — with careful timing you can keep whole mobs of enemies off balance long enough to defeat them all. In between fights, she climbs and jumps along the sheer sides of buildings as well as any version of “Tomb Raider’s” Lara Croft.

Published by Capcom for Xbox 360, PS3, PC
Rated M for Mature (blood, partial nudity, strong language, violence)

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